FSR2 tests in Unity based on built-in render pipeline
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{
"name": "Unity.Postprocessing.Editor.Tests",
"references": [
"Unity.Postprocessing.Runtime",
"Unity.Postprocessing.Editor"
],
"optionalUnityReferences": [
"TestAssemblies"
],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": true,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [
"UNITY_INCLUDE_TESTS"
]
}