FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel 69da937fd7 Added some seemingly sensible ranges to the reactive mask parameters. 3 years ago
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CameraMover.cs Added a debug tool for dumping system info and making screenshots, and made the camera mover do something a little bit more interesting. 3 years ago
CameraMover.cs.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
DebugDumper.cs Added a debug tool for dumping system info and making screenshots, and made the camera mover do something a little bit more interesting. 3 years ago
DebugDumper.cs.meta Added a debug tool for dumping system info and making screenshots, and made the camera mover do something a little bit more interesting. 3 years ago
Fsr2.cs Allow reactive mask generation parameters to be set from the inspector. 3 years ago
Fsr2.cs.meta Reorganization: created new class for main FSR2 entry points, enums and helper functions. Created a stub Fsr2Context class. Moved jitter helper functions into main FSR2 class. Translated a couple more helper functions. 3 years ago
Fsr2Callbacks.cs Added some comments to the main FSR2 classes 3 years ago
Fsr2Callbacks.cs.meta - Added SPD constants buffer used by luminance pass 3 years ago
Fsr2Context.cs Progressed implementation of reactive mask generation pass. 3 years ago
Fsr2Context.cs.meta Reorganization: created new class for main FSR2 entry points, enums and helper functions. Created a stub Fsr2Context class. Moved jitter helper functions into main FSR2 class. Translated a couple more helper functions. 3 years ago
Fsr2Controller.cs Added some seemingly sensible ranges to the reactive mask parameters. 3 years ago
Fsr2Controller.cs.meta Renaming SubsampleTest and Fsr2Controller to Fsr2Controller and Fsr2Dispatcher, respectively 3 years ago
Fsr2Pipeline.cs Progressed implementation of reactive mask generation pass. 3 years ago
Fsr2Pipeline.cs.meta Reorganized context and dispatch code: 3 years ago
Fsr2Resources.cs Added some comments to the main FSR2 classes 3 years ago
Fsr2Resources.cs.meta Moved resources into their own source file, to make it easier to pass them to pipelines in bulk. Added creation of resources for the accumulate pass. 3 years ago