FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel 6bc6d69fb4 Added initial implementation of post-processing stack effect for FSR2, with a new scene to test it in. 3 years ago
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OBS_Albedo.tif Added example assets 3 years ago
OBS_Albedo.tif.meta Added example assets 3 years ago
OBS_MetallicOcculusionSmoothness.tif Added example assets 3 years ago
OBS_MetallicOcculusionSmoothness.tif.meta Added example assets 3 years ago
OBS_Normal.tif Added example assets 3 years ago
OBS_Normal.tif.meta Added example assets 3 years ago
Plywood_Albedo.tif Added example assets 3 years ago
Plywood_Albedo.tif.meta Added example assets 3 years ago
Plywood_MetallicOcculusionSmoothness.tif Added example assets 3 years ago
Plywood_MetallicOcculusionSmoothness.tif.meta Added example assets 3 years ago
Plywood_Normal.tif Added example assets 3 years ago
Plywood_Normal.tif.meta Added example assets 3 years ago