FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel
6bc6d69fb4
Added initial implementation of post-processing stack effect for FSR2, with a new scene to test it in.
This contains the results of a bunch of research so far, on where code gets executed and how to inject additional steps into the render loop.
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3 years ago |
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CameraMover.cs
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Added a debug tool for dumping system info and making screenshots, and made the camera mover do something a little bit more interesting.
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3 years ago |
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CameraMover.cs.meta
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First import of Unity FSR2 test project on built-in render pipeline:
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3 years ago |
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DebugDumper.cs
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Added a debug tool for dumping system info and making screenshots, and made the camera mover do something a little bit more interesting.
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3 years ago |
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DebugDumper.cs.meta
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Added a debug tool for dumping system info and making screenshots, and made the camera mover do something a little bit more interesting.
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3 years ago |
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Fsr2.cs
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Implemented the debug checking upon dispatch from the original FSR2 source, with some Unity adaptations.
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3 years ago |
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Fsr2.cs.meta
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Reorganization: created new class for main FSR2 entry points, enums and helper functions. Created a stub Fsr2Context class. Moved jitter helper functions into main FSR2 class. Translated a couple more helper functions.
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3 years ago |
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Fsr2Callbacks.cs
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Implemented the debug checking upon dispatch from the original FSR2 source, with some Unity adaptations.
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3 years ago |
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Fsr2Callbacks.cs.meta
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- Added SPD constants buffer used by luminance pass
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3 years ago |
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Fsr2Context.cs
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A bit of comment cleanup
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3 years ago |
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Fsr2Context.cs.meta
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Reorganization: created new class for main FSR2 entry points, enums and helper functions. Created a stub Fsr2Context class. Moved jitter helper functions into main FSR2 class. Translated a couple more helper functions.
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3 years ago |
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Fsr2ImageEffect.cs
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Renamed Fsr2Controller to Fsr2ImageEffect, to make its purpose more clear.
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3 years ago |
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Fsr2ImageEffect.cs.meta
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Renamed Fsr2Controller to Fsr2ImageEffect, to make its purpose more clear.
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3 years ago |
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Fsr2Pipeline.cs
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Re-added transparency & composition parameter, even though we never use it and just fall back to the default reactivity mask, we officially support it as an input now.
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3 years ago |
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Fsr2Pipeline.cs.meta
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Reorganized context and dispatch code:
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3 years ago |
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Fsr2PostProcessEffect.cs
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Added initial implementation of post-processing stack effect for FSR2, with a new scene to test it in.
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3 years ago |
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Fsr2PostProcessEffect.cs.meta
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Added initial implementation of post-processing stack effect for FSR2, with a new scene to test it in.
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3 years ago |
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Fsr2Resources.cs
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Added some comments to the main FSR2 classes
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3 years ago |
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Fsr2Resources.cs.meta
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Moved resources into their own source file, to make it easier to pass them to pipelines in bulk. Added creation of resources for the accumulate pass.
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3 years ago |