FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel 6e20557253 Ported clearing code for reconstructed depth buffer, which is new in FSR3. This replaces clearing in the Lock pass, allowing the buffer to be reused after upscaling is done. 2 years ago
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Paint1G_WAnim_Shader.shadergraph Added example assets 3 years ago
Paint1G_WAnim_Shader.shadergraph.meta Added example assets 3 years ago