FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel 6e20557253 Ported clearing code for reconstructed depth buffer, which is new in FSR3. This replaces clearing in the Lock pass, allowing the buffer to be reused after upscaling is done. 2 years ago
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Paint1G_Albedo.tif Added example assets 3 years ago
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Paint1G_MetallicOcculusionRoughness.tif Added example assets 3 years ago
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Paint5G_AlbedoSmoothness.tif Added example assets 3 years ago
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PaintLabel.tif Added example assets 3 years ago
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Paintbrush_Albedo.tif Added example assets 3 years ago
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Paintbrush_MetallicOcculusionSmoothness.tif Added example assets 3 years ago
Paintbrush_MetallicOcculusionSmoothness.tif.meta Added example assets 3 years ago
Paintbrush_Normal.tif Added example assets 3 years ago
Paintbrush_Normal.tif.meta Added example assets 3 years ago