FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel 6e20557253 Ported clearing code for reconstructed depth buffer, which is new in FSR3. This replaces clearing in the Lock pass, allowing the buffer to be reused after upscaling is done. 2 years ago
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Core Ported clearing code for reconstructed depth buffer, which is new in FSR3. This replaces clearing in the Lock pass, allowing the buffer to be reused after upscaling is done. 2 years ago
Debug First working proof of concept of FSR3 upscaling in Unity 2 years ago
Core.meta Changing my mind yet again about directory names 3 years ago
Debug.meta More renaming 3 years ago
Fsr2CameraHelper.cs Experimentation with stacked cameras; apply only viewport rect and jitter offset on first camera, perform upscaling with second camera. Sync settings between cameras. 3 years ago
Fsr2CameraHelper.cs.meta Experimentation with stacked cameras; apply only viewport rect and jitter offset on first camera, perform upscaling with second camera. Sync settings between cameras. 3 years ago
Fsr2ImageEffect.cs Fixed aspect ratio for dual-viewport setups 2 years ago
Fsr2ImageEffect.cs.meta Renamed Fsr2Controller to Fsr2ImageEffect, to make its purpose more clear. 3 years ago
Fsr2ImageEffectHelper.cs Added explanatory comments to the helper script 3 years ago
Fsr2ImageEffectHelper.cs.meta Added a helper script to allow OnPreCull to happen at a different location in the camera stack from the image effect script. 3 years ago