FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel
6e20557253
Ported clearing code for reconstructed depth buffer, which is new in FSR3. This replaces clearing in the Lock pass, allowing the buffer to be reused after upscaling is done.
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2 years ago |
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LensDirt00.png
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Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
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3 years ago |
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LensDirt00.png.meta
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Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
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3 years ago |
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LensDirt01.png
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Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
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3 years ago |
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LensDirt01.png.meta
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Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
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3 years ago |
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LensDirt02.png
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Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
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3 years ago |
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LensDirt02.png.meta
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Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
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3 years ago |
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LensDirt03.png
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Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
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3 years ago |
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LensDirt03.png.meta
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Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
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3 years ago |