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FSR2 tests in Unity based on built-in render pipeline
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Tree: 6e20557253
fsr3
fsr3.1
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FSRTestBuiltin/images
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Nico de Poel 6e20557253
Ported clearing code for reconstructed depth buffer, which is new in FSR3. This replaces clearing in the Lock pass, allowing the buffer to be reused after upscaling is done.
2 years ago
..
camera-ppv2.png Added readme images, plus some minor textual changes and fixed links 3 years ago
camera-simple.png Added readme images, plus some minor textual changes and fixed links 3 years ago
comparison.png More textual changes and cropped the comparison image a bit 3 years ago
reactive-auto.png Added readme images, plus some minor textual changes and fixed links 3 years ago
reactive-manual.png Added readme images, plus some minor textual changes and fixed links 3 years ago
reactive-none.png Added readme images, plus some minor textual changes and fixed links 3 years ago
smearing-tree.png Added readme images, plus some minor textual changes and fixed links 3 years ago
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