FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel 72f2aa9da2 HDRP-ified input reactive and T&C masks, which is necessary to make them work inside of HDRP's current upscaling framework 2 years ago
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FSR3 HDRP-ified input reactive and T&C masks, which is necessary to make them work inside of HDRP's current upscaling framework 2 years ago
FSR2_CopyDepth.shader Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets. 2 years ago
FSR2_CopyDepth.shader.meta Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets. 2 years ago
FSR2_CopyMotionVectors.shader Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets. 2 years ago
FSR2_CopyMotionVectors.shader.meta Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets. 2 years ago
FSR3.meta Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets. 2 years ago