FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel 72f2aa9da2 HDRP-ified input reactive and T&C masks, which is necessary to make them work inside of HDRP's current upscaling framework 2 years ago
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com.unity.testtools.codecoverage First import of Unity FSR2 test project on built-in render pipeline: 3 years ago