FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel 734770b75e Callbacks don't need to be passed to the FSR3 Context anymore. 2 years ago
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Fsr3ShaderIDs.cs Rename FSR2 to FSR3 Upscaler, part 2: class and file names. 2 years ago
Fsr3ShaderIDs.cs.meta Rename FSR2 to FSR3 Upscaler, part 2: class and file names. 2 years ago
Fsr3Upscaler.cs Callbacks don't need to be passed to the FSR3 Context anymore. 2 years ago
Fsr3Upscaler.cs.meta Rename FSR2 to FSR3 Upscaler, part 2: class and file names. 2 years ago
Fsr3UpscalerCallbacks.cs Refactored loading of FSR3 compute shaders, using an aggregate object containing pre-loaded compute shaders instead of the old callbacks. 2 years ago
Fsr3UpscalerCallbacks.cs.meta Rename FSR2 to FSR3 Upscaler, part 2: class and file names. 2 years ago
Fsr3UpscalerContext.cs Refactored loading of FSR3 compute shaders, using an aggregate object containing pre-loaded compute shaders instead of the old callbacks. 2 years ago
Fsr3UpscalerContext.cs.meta Rename FSR2 to FSR3 Upscaler, part 2: class and file names. 2 years ago
Fsr3UpscalerPass.cs Refactored loading of FSR3 compute shaders, using an aggregate object containing pre-loaded compute shaders instead of the old callbacks. 2 years ago
Fsr3UpscalerPass.cs.meta Rename FSR2 to FSR3 Upscaler, part 2: class and file names. 2 years ago
Fsr3UpscalerResources.cs Rename FSR2 to FSR3 Upscaler, part 2: class and file names. 2 years ago
Fsr3UpscalerResources.cs.meta Rename FSR2 to FSR3 Upscaler, part 2: class and file names. 2 years ago
Fsr3UpscalerShaders.cs Added the ability to clone the shaders, in case multiple FSR3 instances with different configurations are needed. 2 years ago
Fsr3UpscalerShaders.cs.meta Refactored loading of FSR3 compute shaders, using an aggregate object containing pre-loaded compute shaders instead of the old callbacks. 2 years ago