FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel
73fa30927b
Got rid of the global callbacks thing and made callbacks a local field of the Fsr2ImageEffect script.
This way different applications of FSR2 within the same game can have different callbacks applied to them.
For example: a camera for rendering a 3D UI image to a render texture can have callbacks to apply mipmap bias only to the assets being drawn for the UI.
3 years ago
..
HistogramMonitor.cs
Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
3 years ago
HistogramMonitor.cs.meta
Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
3 years ago
LightMeterMonitor.cs
Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
3 years ago
LightMeterMonitor.cs.meta
Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
3 years ago
Monitor.cs
Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
3 years ago
Monitor.cs.meta
Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
3 years ago
VectorscopeMonitor.cs
Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
3 years ago
VectorscopeMonitor.cs.meta
Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
3 years ago
WaveformMonitor.cs
Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
3 years ago
WaveformMonitor.cs.meta
Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it
3 years ago