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FSR2 tests in Unity based on built-in render pipeline
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100 MiB
C 74.4%
C# 19.2%
HLSL 4.5%
C++ 1.8%
 
 
 
 
Tree: 76f82751ae
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FSRTestBuiltin/Assets
History
Nico de Poel 76f82751ae
Removed #extension directives which are meant only for GLSL and which caused compiler warnings in Unity
3 years ago
..
ExampleAssets Added example assets 3 years ago
Resources Removed #extension directives which are meant only for GLSL and which caused compiler warnings in Unity 3 years ago
Scenes Bits and bobs 3 years ago
Scripts Enabled 16-bit floating point support by changing the unused 1D Texture option into an FP16 option, which makes its usage configurable by the game dev. 3 years ago
ExampleAssets.meta Added example assets 3 years ago
Materials.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
Resources.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
Scenes.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
Scripts.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
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