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FSR2 tests in Unity based on built-in render pipeline
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FSRTestBuiltin/Assets
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Nico de Poel 776700e837
Allow input textures to be set outside of FSR2 context dispatch, opening up new avenues for optimizations.
Started with setting motion vectors and output RT directly from the Unity command buffer, blitting to the destination RT only when necessary.
3 years ago
..
ExampleAssets Added example assets 3 years ago
Resources Don't use global_memory on PS4/5 I guess since it breaks everything 3 years ago
Scenes Bits and bobs 3 years ago
Scripts Allow input textures to be set outside of FSR2 context dispatch, opening up new avenues for optimizations. 3 years ago
ExampleAssets.meta Added example assets 3 years ago
Materials.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
Resources.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
Scenes.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
Scripts.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
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