FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel 834c396321 Color, depth and motion vectors are now provided as regular texture inputs to the compute shaders, by blitting them from the game camera ahead of time. 3 years ago
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shaders Removed GLSL shader files as we don't actually use those, and to reduce clutter. 3 years ago
ffx_fsr2_accumulate_pass.compute Progress on managing resources. Compute luminance pyramid shader is starting to do something. 3 years ago
ffx_fsr2_accumulate_pass.compute.meta - Added Unity wrappers for all FSR2 compute shaders 3 years ago
ffx_fsr2_autogen_reactive_pass.compute Started work on luminance pyramid and acculumate pipelines. 3 years ago
ffx_fsr2_autogen_reactive_pass.compute.meta - Added Unity wrappers for all FSR2 compute shaders 3 years ago
ffx_fsr2_compute_luminance_pyramid_pass.compute Started work on luminance pyramid and acculumate pipelines. 3 years ago
ffx_fsr2_compute_luminance_pyramid_pass.compute.meta - Added Unity wrappers for all FSR2 compute shaders 3 years ago
ffx_fsr2_depth_clip_pass.compute Started work on luminance pyramid and acculumate pipelines. 3 years ago
ffx_fsr2_depth_clip_pass.compute.meta - Added Unity wrappers for all FSR2 compute shaders 3 years ago
ffx_fsr2_lock_pass.compute Started work on luminance pyramid and acculumate pipelines. 3 years ago
ffx_fsr2_lock_pass.compute.meta - Added Unity wrappers for all FSR2 compute shaders 3 years ago
ffx_fsr2_prepare_input_color_pass.compute Started work on luminance pyramid and acculumate pipelines. 3 years ago
ffx_fsr2_prepare_input_color_pass.compute.meta - Added Unity wrappers for all FSR2 compute shaders 3 years ago
ffx_fsr2_rcas_pass.compute Started work on luminance pyramid and acculumate pipelines. 3 years ago
ffx_fsr2_rcas_pass.compute.meta Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder. 3 years ago
ffx_fsr2_reconstruct_previous_depth_pass.compute Started work on luminance pyramid and acculumate pipelines. 3 years ago
ffx_fsr2_reconstruct_previous_depth_pass.compute.meta - Added Unity wrappers for all FSR2 compute shaders 3 years ago
ffx_fsr2_tcr_autogen_pass.compute Started work on luminance pyramid and acculumate pipelines. 3 years ago
ffx_fsr2_tcr_autogen_pass.compute.meta Added Unity compute shader for the new experimental Transparency/Composition/Reactive auto-generation feature from FSR 2.2 3 years ago
shaders.meta Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder. 3 years ago