FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel
834c396321
Color, depth and motion vectors are now provided as regular texture inputs to the compute shaders, by blitting them from the game camera ahead of time.
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3 years ago |
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FSR2CopyDepth.shader
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Color, depth and motion vectors are now provided as regular texture inputs to the compute shaders, by blitting them from the game camera ahead of time.
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3 years ago |
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FSR2CopyDepth.shader.meta
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Color, depth and motion vectors are now provided as regular texture inputs to the compute shaders, by blitting them from the game camera ahead of time.
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3 years ago |
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FSR2CopyMotionVectors.shader
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Color, depth and motion vectors are now provided as regular texture inputs to the compute shaders, by blitting them from the game camera ahead of time.
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3 years ago |
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FSR2CopyMotionVectors.shader.meta
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Color, depth and motion vectors are now provided as regular texture inputs to the compute shaders, by blitting them from the game camera ahead of time.
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3 years ago |
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FSRTest.shader
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First import of Unity FSR2 test project on built-in render pipeline:
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3 years ago |
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FSRTest.shader.meta
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First import of Unity FSR2 test project on built-in render pipeline:
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3 years ago |