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29 lines
730 B
29 lines
730 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CameraMover : MonoBehaviour
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{
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private Camera _camera;
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private Vector3 _startAngles;
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[SerializeField]
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private float amplitude = 30f;
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[SerializeField]
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private float frequency = 0.1f;
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void Start()
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{
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_camera = GetComponent<Camera>();
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_startAngles = _camera.transform.localEulerAngles;
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}
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void Update()
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{
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var angles = _startAngles;
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angles.x += amplitude * Mathf.Sin(2 * Mathf.PI * frequency * Time.time);
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angles.y += amplitude * Mathf.Sin(2 * Mathf.PI * frequency * Time.time * 0.73f);
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_camera.transform.localEulerAngles = angles;
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}
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}
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