FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel 84c02a1110 ExecuteCommandBuffer needs to be done last, otherwise the commands to release temporary RTs won't be executed and they'll be cleared on the next frame. Oops. 3 years ago
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SampleScene.unity Bits and bobs 3 years ago
SampleScene.unity.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago