FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel 84c02a1110 ExecuteCommandBuffer needs to be done last, otherwise the commands to release temporary RTs won't be executed and they'll be cleared on the next frame. Oops. 3 years ago
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manifest.json Upgraded the project to Unity 2021.3.19f1 3 years ago
packages-lock.json Upgraded the project to Unity 2021.3.19f1 3 years ago