FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel 84e5e72ab7 Refactored loading of FSR3 compute shaders, using an aggregate object containing pre-loaded compute shaders instead of the old callbacks. 2 years ago
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FSR3 Rename FSR2 to FSR3 Upscaler, part 1: strings and comments. 2 years ago
Shaders Bit of cleanup and moving stuff around 3 years ago
FSR3.meta Added FSR3 HLSL shader code with initial batch of Unity .compute wrappers 2 years ago
Shaders.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago