FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel
84e5e72ab7
Refactored loading of FSR3 compute shaders, using an aggregate object containing pre-loaded compute shaders instead of the old callbacks.
This gives more control to the application about how shaders are loaded/unloaded, and it fits in much more nicely with PPV2's resources.
Shaders are currently just serialized as part of the scene component, which isn't the optimal solution yet.
2 years ago
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Core
Refactored loading of FSR3 compute shaders, using an aggregate object containing pre-loaded compute shaders instead of the old callbacks.
2 years ago
Debug
Rename FSR2 to FSR3 Upscaler, part 2: class and file names.
2 years ago
Core.meta
Changing my mind yet again about directory names
3 years ago
Debug.meta
More renaming
3 years ago
Fsr3UpscalerCameraHelper.cs
Rename FSR2 to FSR3 Upscaler, part 2: class and file names.
2 years ago
Fsr3UpscalerCameraHelper.cs.meta
Rename FSR2 to FSR3 Upscaler, part 2: class and file names.
2 years ago
Fsr3UpscalerImageEffect.cs
Refactored loading of FSR3 compute shaders, using an aggregate object containing pre-loaded compute shaders instead of the old callbacks.
2 years ago
Fsr3UpscalerImageEffect.cs.meta
Rename FSR2 to FSR3 Upscaler, part 2: class and file names.
2 years ago
Fsr3UpscalerImageEffectHelper.cs
Rename FSR2 to FSR3 Upscaler, part 3: missing bits.
2 years ago
Fsr3UpscalerImageEffectHelper.cs.meta
Rename FSR2 to FSR3 Upscaler, part 2: class and file names.
2 years ago