FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel
85829949f8
Made all inspector fields public, so that they can be easily accessed programmatically.
There's really not much reason to keep these private, as we otherwise would have added public properties that directly access them anyway.
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3 years ago |
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CameraMover.cs
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Added a debug tool for dumping system info and making screenshots, and made the camera mover do something a little bit more interesting.
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3 years ago |
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CameraMover.cs.meta
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First import of Unity FSR2 test project on built-in render pipeline:
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3 years ago |
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DebugDumper.cs
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Added a debug tool for dumping system info and making screenshots, and made the camera mover do something a little bit more interesting.
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3 years ago |
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DebugDumper.cs.meta
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Added a debug tool for dumping system info and making screenshots, and made the camera mover do something a little bit more interesting.
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3 years ago |
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Fsr2.cs
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Let's call this High Quality instead of Ultra Quality. Ultra is a bit hyperbolic in this case.
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3 years ago |
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Fsr2.cs.meta
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Reorganization: created new class for main FSR2 entry points, enums and helper functions. Created a stub Fsr2Context class. Moved jitter helper functions into main FSR2 class. Translated a couple more helper functions.
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3 years ago |
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Fsr2Callbacks.cs
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Made all inspector fields public, so that they can be easily accessed programmatically.
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3 years ago |
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Fsr2Callbacks.cs.meta
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- Added SPD constants buffer used by luminance pass
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3 years ago |
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Fsr2Context.cs
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Re-added transparency & composition parameter, even though we never use it and just fall back to the default reactivity mask, we officially support it as an input now.
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3 years ago |
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Fsr2Context.cs.meta
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Reorganization: created new class for main FSR2 entry points, enums and helper functions. Created a stub Fsr2Context class. Moved jitter helper functions into main FSR2 class. Translated a couple more helper functions.
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3 years ago |
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Fsr2Controller.cs
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Made all inspector fields public, so that they can be easily accessed programmatically.
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3 years ago |
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Fsr2Controller.cs.meta
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Renaming SubsampleTest and Fsr2Controller to Fsr2Controller and Fsr2Dispatcher, respectively
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3 years ago |
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Fsr2Pipeline.cs
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Re-added transparency & composition parameter, even though we never use it and just fall back to the default reactivity mask, we officially support it as an input now.
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3 years ago |
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Fsr2Pipeline.cs.meta
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Reorganized context and dispatch code:
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3 years ago |
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Fsr2Resources.cs
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Added some comments to the main FSR2 classes
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3 years ago |
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Fsr2Resources.cs.meta
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Moved resources into their own source file, to make it easier to pass them to pipelines in bulk. Added creation of resources for the accumulate pass.
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3 years ago |