FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel 86c16e3694 - Replaced all input/output parameters with RenderTargetIdentifiers, allowing more flexibility in how these resources are assigned 3 years ago
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ExampleAssets Added example assets 3 years ago
Resources Don't use global_memory on PS4/5 I guess since it breaks everything 3 years ago
Scenes Bits and bobs 3 years ago
Scripts - Replaced all input/output parameters with RenderTargetIdentifiers, allowing more flexibility in how these resources are assigned 3 years ago
ExampleAssets.meta Added example assets 3 years ago
Materials.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
Resources.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
Scenes.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
Scripts.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago