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FSR2 tests in Unity based on built-in render pipeline
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FSRTestBuiltin/Assets/ExampleAssets
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Nico de Poel 8e879726d7
Split the FSR3 shaders aggregate class from the scriptable object part. This allows the shader references to be serialized as a single asset still, but also for them to be embedded inline inside of a different scriptable object (for PPV2)
2 years ago
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Materials Added example assets 3 years ago
Models Added example assets 3 years ago
Prefabs Added example assets 3 years ago
Shaders Added example assets 3 years ago
Textures Added example assets 3 years ago
Materials.meta Added example assets 3 years ago
Models.meta Added example assets 3 years ago
Prefabs.meta Added example assets 3 years ago
Shaders.meta Added example assets 3 years ago
Textures.meta Added example assets 3 years ago
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