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FSR2 tests in Unity based on built-in render pipeline
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232 Commits
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100 MiB
C 74.4%
C# 19.2%
HLSL 4.5%
C++ 1.8%
 
 
 
 
Tree: 8e879726d7
fsr3
fsr3.1
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FSRTestBuiltin/Assets/Shaders/FSR3/shaders/fsr3upscaler/spd
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Nico de Poel 8e879726d7
Split the FSR3 shaders aggregate class from the scriptable object part. This allows the shader references to be serialized as a single asset still, but also for them to be embedded inline inside of a different scriptable object (for PPV2)
2 years ago
..
ffx_spd.h Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets. 2 years ago
ffx_spd.h.meta Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets. 2 years ago
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