FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel 8e879726d7 Split the FSR3 shaders aggregate class from the scriptable object part. This allows the shader references to be serialized as a single asset still, but also for them to be embedded inline inside of a different scriptable object (for PPV2) 2 years ago
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Packages/com.unity.testtools.codecoverage First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
AudioManager.asset First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
ClusterInputManager.asset First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
DynamicsManager.asset First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
EditorBuildSettings.asset Bits and bobs 3 years ago
EditorSettings.asset First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
GameCoreScarlettSettings.asset First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
GameCoreXboxOneSettings.asset First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
GraphicsSettings.asset First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
InputManager.asset First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
MemorySettings.asset First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
NavMeshAreas.asset First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
PS5Settings.json Re-enabled ESRAM for base Xbox One, and set some default resolutions for PS4/5 3 years ago
PackageManagerSettings.asset First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
Physics2DSettings.asset First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
PresetManager.asset First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
ProjectSettings.asset Added support for dynamic resolution scaling using ScalableBufferManager. 3 years ago
ProjectVersion.txt Updated project to Unity 2021.3.21f1 3 years ago
QualitySettings.asset Bits and bobs 3 years ago
ScarlettGame.config First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
SceneTemplateSettings.json First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
TagManager.asset Added Post-Processing Stack V2 package to the project 3 years ago
TimeManager.asset First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
UnityConnectSettings.asset First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
VFXManager.asset First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
VersionControlSettings.asset First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
XRSettings.asset First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
XboxOneGame.config First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
boot.config First import of Unity FSR2 test project on built-in render pipeline: 3 years ago