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FSR2 tests in Unity based on built-in render pipeline
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232 Commits
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100 MiB
C 74.4%
C# 19.2%
HLSL 4.5%
C++ 1.8%
 
 
 
 
Tree: 8e879726d7
fsr3
fsr3.1
mac-autoexp
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FSRTestBuiltin/images
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Nico de Poel 8e879726d7
Split the FSR3 shaders aggregate class from the scriptable object part. This allows the shader references to be serialized as a single asset still, but also for them to be embedded inline inside of a different scriptable object (for PPV2)
2 years ago
..
camera-ppv2.png Added readme images, plus some minor textual changes and fixed links 3 years ago
camera-simple.png Added readme images, plus some minor textual changes and fixed links 3 years ago
comparison.png More textual changes and cropped the comparison image a bit 3 years ago
reactive-auto.png Added readme images, plus some minor textual changes and fixed links 3 years ago
reactive-manual.png Added readme images, plus some minor textual changes and fixed links 3 years ago
reactive-none.png Added readme images, plus some minor textual changes and fixed links 3 years ago
smearing-tree.png Added readme images, plus some minor textual changes and fixed links 3 years ago
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