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FSR2 tests in Unity based on built-in render pipeline
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100 MiB
C 74.4%
C# 19.2%
HLSL 4.5%
C++ 1.8%
 
 
 
 
Tree: 9733de7067
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FSRTestBuiltin/Assets
History
Nico de Poel 9733de7067
Added some quick hacks to allow the shaders to compile for Metal.
These "interlocked" functions are not interlocked anymore now, but it's good enough for an initial test on MacOS.
3 years ago
..
ExampleAssets Added example assets 3 years ago
Resources Added some quick hacks to allow the shaders to compile for Metal. 3 years ago
Scenes Bits and bobs 3 years ago
Scripts Removed the Native quality mode option again. It doesn't actually look that good, and I'd like to keep the 0 enum value reserved for "Off" 3 years ago
ExampleAssets.meta Added example assets 3 years ago
Materials.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
Resources.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
Scenes.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
Scripts.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
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