FSR2 tests in Unity based on built-in render pipeline
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
Nico de Poel 9911642947 Refactored undo mipmap bias callback such that the RP integration does not need to maintain any bias offset state. Added NaN/Infinity check to the standard apply mipmap bias callback implementation. 3 years ago
..
SpectralLut_BlueRed.tga Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it 3 years ago
SpectralLut_BlueRed.tga.meta Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it 3 years ago
SpectralLut_GreenPurple.tga Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it 3 years ago
SpectralLut_GreenPurple.tga.meta Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it 3 years ago
SpectralLut_PurpleGreen.tga Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it 3 years ago
SpectralLut_PurpleGreen.tga.meta Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it 3 years ago
SpectralLut_RedBlue.tga Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it 3 years ago
SpectralLut_RedBlue.tga.meta Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it 3 years ago