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7 lines
255 B
7 lines
255 B
#pragma kernel CS
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#define FFX_GPU // Compiling for GPU
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#define FFX_HLSL // Compile for plain HLSL
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#define SPD_NO_WAVE_OPERATIONS // Wave operations require shader model 6.0
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#include "shaders/ffx_fsr2_compute_luminance_pyramid_pass.hlsl"
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