Home Explore Help
Sign In
ndepoel
/
FSRTestBuiltin
1
0
Fork 0
Code Issues Pull Requests Projects Releases Wiki Activity
FSR2 tests in Unity based on built-in render pipeline
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
6 Commits
4 Branches
0 Tags
100 MiB
C 74.4%
C# 19.2%
HLSL 4.5%
C++ 1.8%
 
 
 
 
Tree: 9b768e2c2f
fsr3
fsr3.1
mac-autoexp
master
Branches Tags
${ item.name }
Create tag ${ searchTerm }
Create branch ${ searchTerm }
from '9b768e2c2f'
${ noResults }
FSRTestBuiltin/Assets/Scripts
History
Nico de Poel 9b768e2c2f
- Added Unity wrappers for all FSR2 compute shaders
- Experimented with alternate compilation options for RCAS shader
3 years ago
..
CameraMover.cs First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
CameraMover.cs.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
FSR2Thing.cs Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder. 3 years ago
FSR2Thing.cs.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
SubsampleTest.cs - Implemented main FSR2 constants buffer, which now supplies the pre-exposure value to the RCAS shader. 3 years ago
SubsampleTest.cs.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
Powered by Gitea Version: 1.14.1 Page: 59ms Template: 3ms
English
English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 español português do Brasil Português de Portugal polski български italiano suomi Türkçe čeština српски svenska 한국어
Licenses API Website Go1.16.3