FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel 9e53cf52f8 Skip textures that don't have mipmaps and thus don't have any use for a mipmap bias 3 years ago
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Main Camera Profile.asset Added ambient occlusion and color grading effects for testing purposes. 3 years ago
Main Camera Profile.asset.meta Added initial implementation of post-processing stack effect for FSR2, with a new scene to test it in. 3 years ago