FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel a2c1211d98 Create temporary resources at actual render size, further reducing VRAM usage when dynamic resolution is in effect. 3 years ago
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FSR2_CopyDepth.shader Bit of cleanup and moving stuff around 3 years ago
FSR2_CopyDepth.shader.meta Bit of cleanup and moving stuff around 3 years ago
FSR2_CopyMotionVectors.shader Bit of cleanup and moving stuff around 3 years ago
FSR2_CopyMotionVectors.shader.meta Bit of cleanup and moving stuff around 3 years ago