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FSR2 tests in Unity based on built-in render pipeline
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162 Commits
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100 MiB
C 74.4%
C# 19.2%
HLSL 4.5%
C++ 1.8%
 
 
 
 
Tree: a2d670d0f8
fsr3
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History
Nico de Poel a2d670d0f8
Added a dummy field to the main FSR2 constant buffer, to make it exactly 128 bytes long. This fixes a data alignment issue on iOS Metal.
3 years ago
..
camera-ppv2.png Added readme images, plus some minor textual changes and fixed links 3 years ago
camera-simple.png Added readme images, plus some minor textual changes and fixed links 3 years ago
comparison.png More textual changes and cropped the comparison image a bit 3 years ago
reactive-auto.png Added readme images, plus some minor textual changes and fixed links 3 years ago
reactive-manual.png Added readme images, plus some minor textual changes and fixed links 3 years ago
reactive-none.png Added readme images, plus some minor textual changes and fixed links 3 years ago
smearing-tree.png Added readme images, plus some minor textual changes and fixed links 3 years ago
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