FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel a64795dd4f Added Unity compute shader for the new experimental Transparency/Composition/Reactive auto-generation feature from FSR 2.2 3 years ago
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CameraMover.cs First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
CameraMover.cs.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
Fsr2.cs Bunch of initialization stuff; all compute shaders are now being loaded and some initial CB values are being generated 3 years ago
Fsr2.cs.meta Reorganization: created new class for main FSR2 entry points, enums and helper functions. Created a stub Fsr2Context class. Moved jitter helper functions into main FSR2 class. Translated a couple more helper functions. 3 years ago
Fsr2Callbacks.cs Reworked creation and dispatch to use description classes to pass parameters, designed similar to how the original FSR2 library does things, but adapted slightly to fit the Unity context. 3 years ago
Fsr2Callbacks.cs.meta - Added SPD constants buffer used by luminance pass 3 years ago
Fsr2Context.cs Bunch of initialization stuff; all compute shaders are now being loaded and some initial CB values are being generated 3 years ago
Fsr2Context.cs.meta Reorganization: created new class for main FSR2 entry points, enums and helper functions. Created a stub Fsr2Context class. Moved jitter helper functions into main FSR2 class. Translated a couple more helper functions. 3 years ago
Fsr2Controller.cs Reworked creation and dispatch to use description classes to pass parameters, designed similar to how the original FSR2 library does things, but adapted slightly to fit the Unity context. 3 years ago
Fsr2Controller.cs.meta Moved all compute shader-related code to the Fsr2Context class, renamed FSR2Thing to Fsr2Controller and made the callbacks a static field in the Fsr2 class. 3 years ago
SubsampleTest.cs Reworked creation and dispatch to use description classes to pass parameters, designed similar to how the original FSR2 library does things, but adapted slightly to fit the Unity context. 3 years ago
SubsampleTest.cs.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago