FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel b1a7f48abb Made HDR into an explicit toggle that can be set by the application, rather than a best guess based on the camera settings 3 years ago
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Fsr2.cs Made Callbacks into a property and just use rounding to int for dealing with floating point inaccuracies. 3 years ago
Fsr2.cs.meta Changing my mind yet again about directory names 3 years ago
Fsr2Callbacks.cs Added MIT license header to every source file, similar to the FFX FSR2 codebase 3 years ago
Fsr2Callbacks.cs.meta Changing my mind yet again about directory names 3 years ago
Fsr2Context.cs Don't validate input/output resources on reset, so the application has a way to prevent error messages when re-enabling a camera. 3 years ago
Fsr2Context.cs.meta Changing my mind yet again about directory names 3 years ago
Fsr2Pipeline.cs More accurate representation of where SystemInfo.computeSubGroupSize is available 3 years ago
Fsr2Pipeline.cs.meta Changing my mind yet again about directory names 3 years ago
Fsr2Resources.cs Added MIT license header to every source file, similar to the FFX FSR2 codebase 3 years ago
Fsr2Resources.cs.meta Changing my mind yet again about directory names 3 years ago
Fsr2ShaderIDs.cs Added MIT license header to every source file, similar to the FFX FSR2 codebase 3 years ago
Fsr2ShaderIDs.cs.meta Moved Shader ID constants to a separate class file 3 years ago