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189 lines
5.8 KiB
189 lines
5.8 KiB
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.Rendering;
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public class FSR2Thing : MonoBehaviour
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{
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[SerializeField]
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private bool performSharpenPass = true;
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[SerializeField, Range(0, 1)]
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private float sharpness = 0.8f;
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[HideInInspector]
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public Camera gameCamera;
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[HideInInspector]
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public Camera outputCamera;
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[HideInInspector]
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public float renderScale;
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private RenderTexture _upscaleRT;
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private RenderTexture _rcasOutput;
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private Texture2D _exposure;
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private Material _testMaterial;
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private Material TestMaterial
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{
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get
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{
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if (_testMaterial == null)
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{
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var testShader = Shader.Find("FSR2/FSRTest");
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_testMaterial = new Material(testShader);
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}
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return _testMaterial;
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}
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}
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private ComputeShader _rcasComputeShader;
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private ComputeShader RCASComputeShader
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{
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get
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{
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if (_rcasComputeShader == null)
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{
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// TODO: this is nasty, I don't like this. How do we manage/bind compute shaders best?
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// GPUInstancer used Resources, we modified that to load stuff from asset bundles instead. Maybe provide a custom loader callback interface?
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_rcasComputeShader = Resources.Load<ComputeShader>("Shaders/ffx_fsr2_rcas_pass");
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}
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return _rcasComputeShader;
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}
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}
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private ComputeBuffer _rcasConstantBuffer;
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private RcasConfig[] _rcasConfig = new RcasConfig[1];
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private void OnEnable()
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{
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RenderPipelineManager.endContextRendering += OnEndContextRendering;
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_upscaleRT = new RenderTexture(Screen.width, Screen.height, 24, RenderTextureFormat.ARGBHalf);
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_upscaleRT.Create();
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_rcasOutput = new RenderTexture(Screen.width, Screen.height, 24, RenderTextureFormat.ARGBHalf);
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_rcasOutput.enableRandomWrite = true;
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_rcasOutput.Create();
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_exposure = new Texture2D(1, 1);
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_exposure.name = "FSR2 Exposure";
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_exposure.SetPixel(0, 0, Color.white);
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_exposure.Apply();
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_rcasConstantBuffer = new ComputeBuffer(1, Marshal.SizeOf<RcasConfig>(), ComputeBufferType.Constant);
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}
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private void OnDisable()
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{
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if (_rcasConstantBuffer != null)
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{
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_rcasConstantBuffer.Release();
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_rcasConstantBuffer = null;
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}
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if (_exposure != null)
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{
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Destroy(_exposure);
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_exposure = null;
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}
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if (_rcasOutput != null)
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{
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_rcasOutput.Release();
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_rcasOutput = null;
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}
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if (_upscaleRT != null)
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{
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_upscaleRT.Release();
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_upscaleRT = null;
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}
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RenderPipelineManager.endContextRendering -= OnEndContextRendering;
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}
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// For scriptable rendering pipeline
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private void OnEndContextRendering(ScriptableRenderContext context, List<Camera> cameras)
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{
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Debug.Log($"OnEndContentRendering, cameras = {string.Join(", ", cameras.Select(c => c.name))}");
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}
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// For legacy built-in render pipeline
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private void OnRenderImage(RenderTexture src, RenderTexture dest)
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{
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// Do a dumb upscale first
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Graphics.Blit(gameCamera.targetTexture, _upscaleRT, TestMaterial);
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if (performSharpenPass)
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{
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int sharpnessIndex = Mathf.RoundToInt(Mathf.Clamp01(sharpness) * (RcasConfigs.Count - 1));
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_rcasConfig[0] = RcasConfigs[sharpnessIndex];
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_rcasConstantBuffer.SetData(_rcasConfig);
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// Run the RCAS sharpening filter on the upscaled image
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int rcasKernel = RCASComputeShader.FindKernel("CS");
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// TODO: create constant buffer (cbFSR2) with fPreExposure set to 1.0
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RCASComputeShader.SetTexture(rcasKernel, "r_exposure", _exposure);
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RCASComputeShader.SetTexture(rcasKernel, "r_rcas_input", _upscaleRT);
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RCASComputeShader.SetTexture(rcasKernel, "rw_upscaled_output", _rcasOutput);
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RCASComputeShader.SetConstantBuffer("cbRCAS", _rcasConstantBuffer, 0, Marshal.SizeOf<RcasConfig>());
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RCASComputeShader.Dispatch(rcasKernel, Screen.width, Screen.height, 1); // TODO: not sure how these thread groups work...
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// Output sharpened image to screen
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Graphics.Blit(_rcasOutput, dest);
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}
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else
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{
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Graphics.Blit(_upscaleRT, dest);
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}
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}
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[Serializable]
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private struct RcasConfig
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{
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public RcasConfig(uint sharpness, uint halfSharp)
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{
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this.sharpness = sharpness;
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this.halfSharp = halfSharp;
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dummy0 = dummy1 = 0;
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}
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public uint sharpness;
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public uint halfSharp;
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public uint dummy0;
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public uint dummy1;
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}
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private static readonly List<RcasConfig> RcasConfigs = new()
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{
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new(1048576000u, 872428544u),
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new(1049178080u, 877212745u),
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new(1049823372u, 882390168u),
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new(1050514979u, 887895276u),
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new(1051256227u, 893859143u),
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new(1052050675u, 900216232u),
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new(1052902144u, 907032080u),
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new(1053814727u, 914306687u),
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new(1054792807u, 922105590u),
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new(1055841087u, 930494326u),
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new(1056964608u, 939538432u),
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new(1057566688u, 944322633u),
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new(1058211980u, 949500056u),
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new(1058903587u, 955005164u),
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new(1059644835u, 960969031u),
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new(1060439283u, 967326120u),
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new(1061290752u, 974141968u),
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new(1062203335u, 981416575u),
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new(1063181415u, 989215478u),
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new(1064229695u, 997604214u),
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new(1065353216u, 1006648320),
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};
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}
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