FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel bc3192fc40 Made undoing of mipmap bias a distinct separate callback, so that it can be overridden by client apps. 3 years ago
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FSR2_CopyDepth.shader Bit of cleanup and moving stuff around 3 years ago
FSR2_CopyDepth.shader.meta Bit of cleanup and moving stuff around 3 years ago
FSR2_CopyMotionVectors.shader Bit of cleanup and moving stuff around 3 years ago
FSR2_CopyMotionVectors.shader.meta Bit of cleanup and moving stuff around 3 years ago