FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel
bcfb4b6769
Check for HDR when selecting RT formats for opaque-only and final output.
This makes for fewer assumptions and should provide better support for HDR render paths.
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3 years ago |
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CameraMover.cs
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Added a debug tool for dumping system info and making screenshots, and made the camera mover do something a little bit more interesting.
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3 years ago |
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CameraMover.cs.meta
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First import of Unity FSR2 test project on built-in render pipeline:
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3 years ago |
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DebugDumper.cs
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Added a debug tool for dumping system info and making screenshots, and made the camera mover do something a little bit more interesting.
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3 years ago |
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DebugDumper.cs.meta
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Added a debug tool for dumping system info and making screenshots, and made the camera mover do something a little bit more interesting.
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3 years ago |
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Fsr2.cs
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Implemented the debug checking upon dispatch from the original FSR2 source, with some Unity adaptations.
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3 years ago |
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Fsr2.cs.meta
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Reorganization: created new class for main FSR2 entry points, enums and helper functions. Created a stub Fsr2Context class. Moved jitter helper functions into main FSR2 class. Translated a couple more helper functions.
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3 years ago |
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Fsr2Callbacks.cs
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Implemented the debug checking upon dispatch from the original FSR2 source, with some Unity adaptations.
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3 years ago |
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Fsr2Callbacks.cs.meta
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- Added SPD constants buffer used by luminance pass
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3 years ago |
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Fsr2Context.cs
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A bit of comment cleanup
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3 years ago |
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Fsr2Context.cs.meta
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Reorganization: created new class for main FSR2 entry points, enums and helper functions. Created a stub Fsr2Context class. Moved jitter helper functions into main FSR2 class. Translated a couple more helper functions.
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3 years ago |
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Fsr2Controller.cs
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Check for HDR when selecting RT formats for opaque-only and final output.
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3 years ago |
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Fsr2Controller.cs.meta
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Renaming SubsampleTest and Fsr2Controller to Fsr2Controller and Fsr2Dispatcher, respectively
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3 years ago |
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Fsr2Pipeline.cs
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Re-added transparency & composition parameter, even though we never use it and just fall back to the default reactivity mask, we officially support it as an input now.
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3 years ago |
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Fsr2Pipeline.cs.meta
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Reorganized context and dispatch code:
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3 years ago |
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Fsr2Resources.cs
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Added some comments to the main FSR2 classes
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3 years ago |
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Fsr2Resources.cs.meta
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Moved resources into their own source file, to make it easier to pass them to pipelines in bulk. Added creation of resources for the accumulate pass.
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3 years ago |