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FSR2 tests in Unity based on built-in render pipeline
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227 Commits
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100 MiB
C 74.4%
C# 19.2%
HLSL 4.5%
C++ 1.8%
 
 
 
 
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fsr3
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FSRTestBuiltin/Assets/Resources
History
Nico de Poel bd98fdf00d
Turned shaders aggregate into a scriptable object, with a default asset instance that automatically resets to look up the correct shader references.
2 years ago
..
FSR3 Turned shaders aggregate into a scriptable object, with a default asset instance that automatically resets to look up the correct shader references. 2 years ago
Shaders Bit of cleanup and moving stuff around 3 years ago
FSR3.meta Added FSR3 HLSL shader code with initial batch of Unity .compute wrappers 2 years ago
Shaders.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
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