FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel befab81785 Added all multi_compile variants to all (new) shader passes. We'll have to figure out later which permutations are actually necessary per shader. 2 years ago
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ffx_spd.h Fixes for luminance pyramid pass and gen reactive pass 2 years ago
ffx_spd.h.meta Prevent Unity from treating FFX shader include headers as native plugin code. 2 years ago