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FSR2 tests in Unity based on built-in render pipeline
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100 MiB
C 74.4%
C# 19.2%
HLSL 4.5%
C++ 1.8%
 
 
 
 
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fsr3
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History
Nico de Poel bfa9d5196a
Made Callbacks into a property and just use rounding to int for dealing with floating point inaccuracies.
3 years ago
..
FSR2 Added MIT license header to every source file, similar to the FFX FSR2 codebase 3 years ago
Shaders Bit of cleanup and moving stuff around 3 years ago
FSR2.meta Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder. 3 years ago
Shaders.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
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