Home Explore Help
Sign In
ndepoel
/
FSRTestBuiltin
1
0
Fork 0
Code Issues Pull Requests Projects Releases Wiki Activity
FSR2 tests in Unity based on built-in render pipeline
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
197 Commits
4 Branches
0 Tags
100 MiB
C 74.4%
C# 19.2%
HLSL 4.5%
C++ 1.8%
 
 
 
 
Tree: c65cab824e
fsr3
fsr3.1
mac-autoexp
master
Branches Tags
${ item.name }
Create tag ${ searchTerm }
Create branch ${ searchTerm }
from 'c65cab824e'
${ noResults }
FSRTestBuiltin/Assets/Resources/Shaders
History
Nico de Poel c65cab824e
Clear auto-exposure texture using zeroes on Metal. Should fix black screen flashes on accumulation reset, when auto-exposure is enabled.
3 years ago
..
FSR2_CopyDepth.shader Bit of cleanup and moving stuff around 3 years ago
FSR2_CopyDepth.shader.meta Bit of cleanup and moving stuff around 3 years ago
FSR2_CopyMotionVectors.shader Bit of cleanup and moving stuff around 3 years ago
FSR2_CopyMotionVectors.shader.meta Bit of cleanup and moving stuff around 3 years ago
Powered by Gitea Version: 1.14.1 Page: 150ms Template: 3ms
English
English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 español português do Brasil Português de Portugal polski български italiano suomi Türkçe čeština српски svenska 한국어
Licenses API Website Go1.16.3