FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel c83c3e5805 Cleaned up compute shader initialization, as the Nvidia-specific FP16 exception for the accumulate stage doesn't seem to be required anymore. 2 years ago
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ffx_fsr1.h Added FSR3 HLSL shader code with initial batch of Unity .compute wrappers 2 years ago
ffx_fsr1.h.meta Added FSR3 HLSL shader code with initial batch of Unity .compute wrappers 2 years ago