FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel cd8bc8ddba Removed empty parantheses from macro definition, as it breaks the Unity 2020.1 shader compiler. 2 years ago
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Core Split the FSR3 shaders aggregate class from the scriptable object part. This allows the shader references to be serialized as a single asset still, but also for them to be embedded inline inside of a different scriptable object (for PPV2) 2 years ago
Debug Rename FSR2 to FSR3 Upscaler, part 2: class and file names. 2 years ago
Core.meta Changing my mind yet again about directory names 3 years ago
Debug.meta More renaming 3 years ago
Fsr3UpscalerCameraHelper.cs Rename FSR2 to FSR3 Upscaler, part 2: class and file names. 2 years ago
Fsr3UpscalerCameraHelper.cs.meta Rename FSR2 to FSR3 Upscaler, part 2: class and file names. 2 years ago
Fsr3UpscalerImageEffect.cs Split the FSR3 shaders aggregate class from the scriptable object part. This allows the shader references to be serialized as a single asset still, but also for them to be embedded inline inside of a different scriptable object (for PPV2) 2 years ago
Fsr3UpscalerImageEffect.cs.meta Rename FSR2 to FSR3 Upscaler, part 2: class and file names. 2 years ago
Fsr3UpscalerImageEffectHelper.cs Rename FSR2 to FSR3 Upscaler, part 3: missing bits. 2 years ago
Fsr3UpscalerImageEffectHelper.cs.meta Rename FSR2 to FSR3 Upscaler, part 2: class and file names. 2 years ago