Home Explore Help
Sign In
ndepoel
/
FSRTestBuiltin
1
0
Fork 0
Code Issues Pull Requests Projects Releases Wiki Activity
FSR2 tests in Unity based on built-in render pipeline
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
130 Commits
4 Branches
0 Tags
100 MiB
C 74.4%
C# 19.2%
HLSL 4.5%
C++ 1.8%
 
 
 
 
Tree: d02fc3cec1
fsr3
fsr3.1
mac-autoexp
master
Branches Tags
${ item.name }
Create tag ${ searchTerm }
Create branch ${ searchTerm }
from 'd02fc3cec1'
${ noResults }
FSRTestBuiltin/Assets
History
Nico de Poel d02fc3cec1
Eliminated High Quality and Native modes again because you know what? AMD were right with their presets.
3 years ago
..
ExampleAssets Added example assets 3 years ago
Resources Suppress a few common but harmless warnings in FFX's HLSL code. 3 years ago
Scenes Added ambient occlusion and color grading effects for testing purposes. 3 years ago
Scripts Eliminated High Quality and Native modes again because you know what? AMD were right with their presets. 3 years ago
ExampleAssets.meta Added example assets 3 years ago
Materials.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
Resources.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
Scenes.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
Scripts.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
Powered by Gitea Version: 1.14.1 Page: 99ms Template: 26ms
English
English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 español português do Brasil Português de Portugal polski български italiano suomi Türkçe čeština српски svenska 한국어
Licenses API Website Go1.16.3