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FSR2 tests in Unity based on built-in render pipeline
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C# 19.2%
HLSL 4.5%
C++ 1.8%
 
 
 
 
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FSRTestBuiltin/Assets/Scenes/SampleScenePPV2_Profiles
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Nico de Poel d0deaa46b5
Experimentation with stacked cameras; apply only viewport rect and jitter offset on first camera, perform upscaling with second camera. Sync settings between cameras.
3 years ago
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Main Camera Profile.asset Added ambient occlusion and color grading effects for testing purposes. 3 years ago
Main Camera Profile.asset.meta Added initial implementation of post-processing stack effect for FSR2, with a new scene to test it in. 3 years ago
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