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FSR2 tests in Unity based on built-in render pipeline
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C 74.4%
C# 19.2%
HLSL 4.5%
C++ 1.8%
 
 
 
 
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FSRTestBuiltin/Assets
History
Nico de Poel d232e3e07b
Removed separate command buffer for binding input buffers, which really wasn't needed anymore.
3 years ago
..
ExampleAssets Added example assets 3 years ago
Resources Disable DXC shader compiler by default because enabling it for DX12 will inevitably break DX11 support. 3 years ago
Scenes Added ambient occlusion and color grading effects for testing purposes. 3 years ago
Scripts Removed separate command buffer for binding input buffers, which really wasn't needed anymore. 3 years ago
ExampleAssets.meta Added example assets 3 years ago
Materials.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
Resources.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
Scenes.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
Scripts.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
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