FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel d3d608c95e Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets. 2 years ago
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Core Turned shaders aggregate into a scriptable object, with a default asset instance that automatically resets to look up the correct shader references. 2 years ago
Debug Rename FSR2 to FSR3 Upscaler, part 2: class and file names. 2 years ago
Core.meta Changing my mind yet again about directory names 3 years ago
Debug.meta More renaming 3 years ago
Fsr3UpscalerCameraHelper.cs Rename FSR2 to FSR3 Upscaler, part 2: class and file names. 2 years ago
Fsr3UpscalerCameraHelper.cs.meta Rename FSR2 to FSR3 Upscaler, part 2: class and file names. 2 years ago
Fsr3UpscalerImageEffect.cs Turned shaders aggregate into a scriptable object, with a default asset instance that automatically resets to look up the correct shader references. 2 years ago
Fsr3UpscalerImageEffect.cs.meta Rename FSR2 to FSR3 Upscaler, part 2: class and file names. 2 years ago
Fsr3UpscalerImageEffectHelper.cs Rename FSR2 to FSR3 Upscaler, part 3: missing bits. 2 years ago
Fsr3UpscalerImageEffectHelper.cs.meta Rename FSR2 to FSR3 Upscaler, part 2: class and file names. 2 years ago